Saturday, February 28, 2015

[Dungeonteller] Ranger Hero Class Just Added!

New: the 9th hero class for Dungeonteller Fantasy RPG: the ranger. A free, full-color illustrated 4-page PDF at Get it here. My take on the ranger is a ranged combat monster-hunter/wilderness survival expert. And he comes with a stalwart animal companion!

Sunday, February 22, 2015

[New Dungeonteller Hero] The Ranger

Like the witch and the pixie before him, he will be available free. I'll let you know when it goes live.

Saturday, February 21, 2015

Big Hexyland 2 Is Live!

You can download 12 of my brand-new modular hex maps here. Totally compatible with the original Big Hexyland map set. Layered files so you can show or hide individual features or text. Plus: custom coastline, to make any hex a coastland, peninsula, or island!
Make a world in minutes.

Friday, February 20, 2015

[Big Hexyland] Another Test Shot

So far: ten new hexes and a coastline hex you can fit to any arrangement of neighboring hexes. Here it is taking shape on my work table:

With clutter for scale purposes only. Really.

Thursday, February 19, 2015

[Hex Maps] Test Fits on Big Hexyland 2 Megahex Set

Playing around with hex arrangements.
Note custom coastal hex lower left,

The barrier mountains on each corner are editable

Each hex is a "big destination" with lots of hooks.

Sunday, February 15, 2015

[Map Preview] Karst Plateau

Just one of the many maps you'll find in Big Hexyland 2. Again, each feature is a separate layer you can turn on or off, to make custom maps for your players or reveal each feature in play if you're displaying the map on a screen. I have six hexes done and will try to double that before I'm done. Let me know if you have a theme or terrain type you'd like to see.
Lots of limestone caves and valleys.

Wednesday, February 11, 2015

Editable Custom Megahexes

Remember Big Hexyland, the modular fantasy world I published last year? The sequel is on the way and I've added feature-by-feature edibility on some of the maps. Behold, this is a desert square with everything on it, all the toppings:
One desert with everything.

The PDF will have about 40 layers that you can show or hide individually. You can leave out individual mountain barriers along the edge of the hex to control access or link multiple mexahexes of the same terrain type. You can make custom maps for your players that leave certain features hidden. You can make custom coastlines so that any megahex can become a coastal hex. The set will include an editable sea hex, desert hex, alpine hex, woodland hex, and a few unique hexes more akin to the hexes in Set 1. Hoping to have it ready for sale in a week or so.
With edits.